Domestic games have made a remarkable achievement on the world stage this year, away from the domestic stage.
Reporter Shim Kwan-heum covered works that have captivated gamers around the world.
[Reporter]
Set in a dark universe, the main character fights a fierce battle with a giant mechanical creature.
The game "Stella Blade," created by ShiftUp, was released in April and sold more than 1 million copies in about two months.
Nexon's First Descendants is a cooperative-oriented shooting game that can be enjoyed on various devices.
At the beginning of its launch, it topped the global sales list and reached a peak of 260,000 concurrent users within six days of its launch.
In particular, it accounted for 75% of sales in the North American and European markets, demonstrating its competitiveness on the global stage.
Netmarble's "Only I Level Up: Rise," which was released in May, topped the download list in 141 countries.
It has 50 million users within five months of its launch and is considered a success story of games using novels and webtoon IP.
It was officially recognized for its technical skills and workmanship by winning the 2024 Korean Game Awards.
[Lee Kyung-hyuk / Game critic: (Korean games) tended to be biased to one side, but from this year, it seems that the attempts to diversify the market and contents are coming out as full-fledged achievements....]
Domestic games are showing their potential not only in Korea but also in the global market based on the originality and technology accumulated this year.
I'm YTN's Shim Kwan-heum.
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